I hear complaints from some players that I don't pay enough attention to my forums, my emails, player chat rooms, etc. I hear all sorts of complaints, from "we are the players, you OWE US!" and "We pay your salary!"
I'm here to tell you, I appreciate all my players, some more than others. What I think some of my players need to remember is that I created a $2 game for iPhone a couple years ago that was made free a few months after that when we went to a Freemium model. I hear requests for more content all the time, and I always consider it a compliment, because after all, wanting more is a compliment, and it means people enjoy the game. But lately the tone of these comments has become more vitriolic, and much less like requests and more like complaints.
I would remind anyone who has written an email or sent a sentiment to me or anyone about my lack of attention to my players that I created over 35 hours of content for a game that I charge nothing for. If you pay for every single IAP that expands the content you will have paid $18. So if you were an early adopter and paid $2, that puts you at a grand total of $20, and you will have more than 40 hours worth of gameplay, and many more hours of repayable content and for many of you hundreds of hours of "real world" gameplay and competitive RPG. So how does this compare to a lot of video games and other forms of entertainment? I'm not going to go into it, all of you are smart enough to know that answer.
I have been dealing with some large personal issues in my life these last few months, and some have speculated about this, and have even asked me to elaborate on the subject for the sake of the players. The reason I will not is because these matter are personal, and are not something that I wish to discuss in a public forum or with strangers.
I am going to say that my primary focus right now is on meeting player requests for support and an advanced level challenge for ZDAY Survival Simulator, which will be extremely challenging to experienced survivors and promises to really test a players ability to think on their feet and survive an extremely challenging scenario. I am also working with other writers on expanding existing content for Survivor Z such as the Ghost storyline, The New York Challenge pack, and several other storylines we have already begun.
I hope that satisfies some of the speculation around my recent silence, and again, I appreciate all the supportive comments.