Author Topic: Suggestions / Wish list  (Read 214402 times)

Jim

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Re: Suggestions / Wish list
« Reply #1470 on: July 26, 2015, 04:00:28 PM »
Survivor z is set up on almost a year after the outbreak right?

So not all the stuffs you got is in excellent condition some is dirty (gun-melee) or even dull(sharp melee)

So what about that? CAn you add those kind of attachments??

Of course you should be able to fix or enchanced the weapons with a forge or even with a tool kit

Great idea! It could also apply to vehicles, I know this has been said before but fixing cars shouldn't be too hard. I know most would be destroyed but there has to be a good number that were left behind for reasons such as lack of gas, missing battery, flat tire, etc, and we have the tools to fix problems like that ie gas can, tire repair kit, and car battery. These items also don't currently have a use (like most items) so this would add more crafting content to the game.
I can't emphasive enough! Dirt composts should be a raw material as well as seeds! It's long into the apocalypse a year later, so we should be able to scavenge plant life around us. Seeds+Dirt Compost+Water+Powdered Milk/Cofee (acts as a plant food) equals a garden! Perfect for collecting food everyday like a water collector. Who's with me

evilarsenal

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Re: Suggestions / Wish list
« Reply #1471 on: July 27, 2015, 07:41:14 AM »
I'm with you... we could use those plants and stuff to GROW our civilization...
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evilarsenal

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Re: Suggestions / Wish list
« Reply #1472 on: July 28, 2015, 06:00:44 AM »
To be honest, crafting should include every item in the game... we should be able to use everything to craft stuff... how hard is it to implement these kinds of changes? HELL you could make money by making certain recipes only available in the store or if we had civilizations, had people crafting certain civilization items i JUST DONT GET IT
"The first casualty of the conflict must be our own sentimentality... for its survival will mean our destruction." -Paul Redeker

Doomslayer

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Re: Suggestions / Wish list
« Reply #1473 on: August 19, 2015, 04:26:15 PM »
For the longest time I wished the frannys farm encounter, would get added as an IAP. I'm messed up and didn't get the rpg, as someone who tries to get every item or weapon I can, I definitely missed out. Would love the opportunity to purchase it, and replay that encounter.
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Artyom2014

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Re: Suggestions / Wish list
« Reply #1474 on: August 30, 2015, 11:52:45 AM »
I think it would be nice to have the ability to duct tape a flashlight onto the Combat Helmet, like you can do with the Riot and Motorcycle helmets, or even Have a variant with Night Vison Goggles be available. As it is the only notable drawback over using the Riot Helmet with a flashlight.

TheHunter

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Re: Suggestions / Wish list
« Reply #1475 on: August 30, 2015, 08:15:51 PM »
I think it would be nice to have the ability to duct tape a flashlight onto the Combat Helmet, like you can do with the Riot and Motorcycle helmets, or even Have a variant with Night Vison Goggles be available. As it is the only notable drawback over using the Riot Helmet with a flashlight.

As much as this is a good idea, the combat helmet is still much better. The defense is higher than the riot helmet, and with the flashlight on it many challenges don't recognize it as a light source requiring a flashlight anyway.

Artyom2014

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Re: Suggestions / Wish list
« Reply #1476 on: August 31, 2015, 04:34:32 AM »
Im well aware the Combat Helmet provides additional defence over the Riot helmet, I was just saying how that being unable to attach a light on it was its only Drawback.

TheHunter

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Re: Suggestions / Wish list
« Reply #1477 on: September 02, 2015, 08:29:49 PM »
Im well aware the Combat Helmet provides additional defence over the Riot helmet, I was just saying how that being unable to attach a light on it was its only Drawback.

I know and I agreed, but first they need to fix the riot helmet light because as of now it's just as useless as it only works in one or two challenges.

CADESHACK

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Re: Suggestions / Wish list
« Reply #1478 on: September 06, 2015, 10:12:54 AM »
Suggestion for those wondering how many infected they've slaughtered, maybe a kill counter could be implemented.
It could even show how many rival strongholds taken, rival survivors killed, etc
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Doomslayer

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Re: Suggestions / Wish list
« Reply #1479 on: October 07, 2015, 02:59:55 PM »
Many players have the dog(s) npcs in game. that being said, would it be possible to change how the dog works in game,  specifically when the dog is placed in a stronghold to defend it. With the dog placed inside, and if you had human npcs placed in that same stronghold, would it be possible to have the defenders attack first, because the dog alerts them to the threat of enemies attacking. It would add some difficulty to the attackers, currently you can spam with grenades, and over take any stronghold. I think the dogs could add some balance in that regards. Thanks and cheers guys.
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FERGUSON

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Re: Suggestions / Wish list
« Reply #1480 on: January 29, 2016, 12:35:52 AM »
One major suggestion I have is inventory related. I have quite a few items in my safehouse, and when I am crafting, it gets bothersome to have to scroll through 12 pages to get some items.

In an actual apocalypse scenario, my safehouse would be organized. no doubt. I have even tried to organize my safehouse with the current system, but its hard. you can't move items around within the base. The only option you have to put all of your armor, or guns, or blades, or fortifications together is to bring it all into your hand and then put it back into the safehouse so it is at the end.

It may be as simple as allowing player to move items around within the base in the same way he does in his hands, however, theres a more fun way:

I was thinking maybe a floor plan system where upon entry, you see blueprints with the layout of your safehouse or stronghold, and each "room" could have a different kind of item. For example,

garage = vehicles and tools/equipment.
bedroom/barracks = survivors and health items
closet = armor
armory 1= ballistics weapons
armory 2= melee weapons
storage room = fortifications.

Or, just leave the rooms blank and have the player designate them as he pleases.

This also opens the door to a minigame or something where a player can design the layout of his base and store things where he likes, maybe setting his traps and fortifications in strategic locations for survivors to encounter.

You could also build walls and gardens and maybe make a farm and well. A windmill to power your electric fence (hint)

Just thought of this now, you could have a whole new location (like a map pack, but automatic when you join a clan) that is just blueprints of one big clan compound. A virtual city of safehouses and the surrounding terrain where you can view your clan member's layouts, share traps and fortifications to help each other, etc.

I may be getting too complex and specific, but hey, this would be cool, and would be a nice change of pace for those of us who have played all the encounters and can only search everywhere.

Hope you get to see this,

Ferguson
And though I walk in the shadow of the valley of death, I shall fear no evil, for the Lord is my shepherd, and he provided me with 17 NPCs; I shall not want.

Loplw4

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Re: Suggestions / Wish list
« Reply #1481 on: February 01, 2016, 10:04:50 AM »
Can we please make it so in friendly clan/un captured area will still show the blue dot you would have if your/the rival stronghold would contain  survivors in that area for unclaimed/ friendlies strongholds  please I feel like this will be very helpful for other survivors including myself and other than that keep up the good work guys don't give up on this game because I'm sure others especially me love this game and just like all the ideas you make/put in this game I have been playing this game for years and glad to see you guys still working on it


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Vixen525

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Re: Suggestions / Wish list
« Reply #1482 on: March 29, 2016, 08:10:18 PM »
So we start off the game making our way to our well stocked bunker, with nearly a year's supply of food and water, guns, ammo and a machete...

Yet, despite our supposed preparedness, we don't even have any duct tape? What kind of prepper doesn't have at least a couple rolls of duct tape on hand? And rope!

IRL I only have a couple months worth of food and water, 6 guns. 500 rounds of ammo for those guns, 6 rolls of duct tape, 5 coils of rope, a shovel, 10 swords (because I like to collect them), several knives, two crossbows, a multi-tool, a couple lighters, and a water purifier. That's just scratching the surface.


My sister, who is significantly less prepared than me, still has duct tape, rope, a multi-tool, a few knives, and a water purifier (a gift)

Honestly, what house doesn't have at least one roll of duct tape in it?
It's also specifically mentioned you have a HAM radio, so why isn't there one in you inventory when you leave your bunker? And if you know you are after water, why aren't you carrying a bottle for it?

Okay, ranting over.

Suggestion 1:
Upon leaving your bunker, since you are obviously a well-prepared individual, these things should also be added to your inventory along with the Machete you already get:
  • 2-4 Duct Tape
  • 1-3 Rope
  • Work Boots
  • Multi-Tool and/or Tool Kit
  • HAM radio
  • Water Purifier
  • Blanket
  • Water Bottle

Suggestion 2:
Organized Safehouse/Strongholds.
First is selectable tabs for each type.
  • Armory for Weapons
  • Closet for Armor
  • Defense for Fortification and Traps
  • Garage for Vehicles
  • Living Area for Survivors and Medical
  • Shed for Raw Materials
  • Workshop for Crafting Materials and Tools
In the Armory, sort Weapons first by 2-handed Ballistic, 2-handed Melee, 1-handed Ballistic, 1-handed Melee. Those sections are then sorted by strength. Living Area sorted by Medical first, max healing to least healing, then Companions sorted by level (high to low), then alphabetical. Vehicles by range/distance. Workshop alphabetical.
« Last Edit: April 07, 2016, 12:26:48 PM by Vixen525 »

Kitten

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Re: Suggestions / Wish list
« Reply #1483 on: August 06, 2016, 05:53:25 PM »
Hello, new to the forum but loving the game, just wanted to suggest a few weapons mainly. I noticed that the  Beretta M9/92FS is not in the game, which I thought was kind of weird since they are all over the place, and the U.S. military uses them so there would be lots of them after a zombie apocalypse. Also the aig sauer p226/228/220/227/229, Colt Python, and Remington model 700 (M24).

A-Prov

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Re: Suggestions / Wish list
« Reply #1484 on: September 14, 2016, 10:36:02 AM »
Hello, new to the forum but loving the game, just wanted to suggest a few weapons mainly. I noticed that the  Beretta M9/92FS is not in the game, which I thought was kind of weird since they are all over the place, and the U.S. military uses them so there would be lots of them after a zombie apocalypse. Also the aig sauer p226/228/220/227/229, Colt Python, and Remington model 700 (M24).

Kitten,

Glad that you are enjoying the game. It's awesome. Those are all great suggestions of weapons. There is in fact a Sig Sauer in the game, as well as a Savage M-20.

Have you purchased any of the city passes or joined a clan. That will help you enjoy the game even more.
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