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Our Games => Survivor Z => Topic started by: Ed on March 19, 2013, 10:26:32 AM

Title: Suggest a new topic
Post by: Ed on March 19, 2013, 10:26:32 AM
Here is where you suggest a new topic.  If it has not been covered by existing threads, I or another moderator will create a topic for it.  If it has, we will direct you to the topic thread. 


Neat and Tidy, thats what we want. 


E
Title: Re: Suggest a new topic
Post by: trusk on March 19, 2013, 10:42:24 AM
Can we create a topic about hints, tutorials, walkthroughs? Like, example, how to get to the gun club in the prelude, or how to find the riot shield in the pharmacy.
Title: Re: Suggest a new topic
Post by: edmundzilla on March 19, 2013, 10:49:15 AM
I think I would like to know. I don't think I've ever been to the gun club or a pharmacy...
Title: Re: Suggest a new topic
Post by: Ed on March 19, 2013, 11:04:44 AM
You guys don't think that would be a spoiler?


Ed
Title: Re: Suggest a new topic
Post by: WhiskeyDelta on March 19, 2013, 11:18:00 AM
Yeah it kinda would, but then again u could write "spoiler" in the title. My main guy didn't go to the gun club, cuz I searched my neighbors house instead. And even tho i like the fact it makes it more challenging due to alot less ammo, some people might just rather know how to do it. Then they can take the rest of the game on with a stockpile. Then again...    The best part about this game is, you can play it like u would in real life. And in real life, there's no walkthroughs. I guess I'm on the fence about that then lol
Title: Re: Suggest a new topic
Post by: god on March 19, 2013, 01:10:03 PM
I would be against the walk through page because I think the fun of this game is that almost everyone handles these encounters differently which allows each player to grow in the way they normally would if this actually happened.


On another note perhaps a Q&A topic where users can post general questions and once they are answered the from post will be updated with the answers. So that instead of tons of people asking lots of questions over many threads we will have one hub of information containing most of the news and info related to the game. (So this would solve game issue questions and next updates progress and etc. not walk throughs for challenges)
Title: Re: Suggest a new topic
Post by: edmundzilla on March 19, 2013, 01:32:02 PM
I think I'm in the other camp. I firmly believe in the "information age" and so I am all for people sharing how they did in certain static challenges. The game is unique enough because there's location driven encounters, and for those who don't want to read the spoilers, then don't go to the page/thread!

For example, if there's a specific challenge where there is only a 0.1% chance of winning against a massive zombie horde, then sharing that information would benefit the players as a whole.

Another example is the whole machete + riot shield combo. I read on the forums that it was a great combo, so I tried it. However, my character died to another survivor. I think that's a good tip for anyone who's playing this game. The combo might be good for zombies, but survivors usually have guns and sometimes the HP doesn't properly reflect how much you have left (patch 1.1) and you could potentially go from ~35 hp to dead in one attack from one survivor.

I guess I almost feel that more information about the game the more enjoyment I would get from it. Obviously if there's a step by step navigation of specific challenges might be put in a "spoiler" section, but I don't think it should be actively discouraged to write about it.
Title: Re: Suggest a new topic
Post by: Ed on March 19, 2013, 02:06:19 PM
I'm in favor of sharing "information", like "how to craft a tiger trap, or "how to make a rifle scope from household objects".  But this kind of information isn't the kind of information that is ever going to be applicable in the real world. 

However, i can also see the argument for it in the "game world".

But keep in mind, the players you are helping today may be your opponents tomorrow.


E
Title: Re: Suggest a new topic
Post by: god on March 19, 2013, 02:21:42 PM
I concur with Ed. I don't think we should guide people on challenges. The writers usually say "staying will mean almos certain death for your party" if there is a small chance of living so if you choose to test fate then you should pay the price. Plus the more communal information becomes the highly level everyone else will be. I am a bigger fan if just figuring our myself.
Title: Re: Suggest a new topic
Post by: Gutzz on March 19, 2013, 02:52:46 PM
Yeah I prefer no online information sharing, that's a huge spoiler. If you however get few of your friends to play you can share information there.

Anyways way more fun not knowing what happens next.

I got my bro to play and I'm his 24/7 walkthrough.


Title: Re: Suggest a new topic
Post by: edmundzilla on March 19, 2013, 03:12:18 PM
While it maybe true that helping people will most likely strengthen them, I predict that feelings and minds would change when they start dying and having to basically start over again. You maybe level 10+ with 3k worth of ammo, but I'm sure you'd be kinda pissed if there was a challenge that basically has 0% chance of survival and you died.

After the first death and you basically start all over again, perhaps you might want to look at the spoilers (since you most likely would have done some of them before, and just wanted to see if there was anything different).

All I'm saying is that information sharing levels the playing field for everyone, whereas the people who don't want information sharing are the one's who gains the most from people being ignorant, and that might weaken the community we're building here.

As for Gutzz's brother, I'm sure he probably appreciates you being his 24/7 walkthrough, but I don't quite follow why you don't want online information sharing. Is it because that would make your game less enjoyable, or just that you want to maintain some sort of advantage on a game that doesn't have pvp yet? To your brother, I'm sure it's the same regardless if he gets it from you or from online.
Title: Re: Suggest a new topic
Post by: god on March 19, 2013, 03:27:23 PM
If the playing field is equal no one will be exceptional. You cannot have great players without bad ones. I would rather have 10 people better than myself than me be equal with everyone. The real world isn't an equal playing field so why would I try to turn something based on real life into something besides real life. If we want realism there will be ignorant people. Idk there is no respawn with everything in this game because it's meant to be difficult, I'm a hardcore gamer and I appreciate the ability to learn from mistakes instead of looking up a guide that will prevent me from dying.
Title: Re: Suggest a new topic
Post by: -Genocidal Wings- on March 19, 2013, 03:28:32 PM
Perhaps just to start off, there could be a Prelude walkthrough... I mean that's not too major is it... And we'll, whoever doesn't want things to be spoiled can simply not look into said info. I do agree it kind of takes away from the challenge and possibly enjoyment as well.
Title: Re: Suggest a new topic
Post by: Gutzz on March 19, 2013, 03:41:58 PM
Nah pvp doesn't really bother me, I highly doubt I can find people to pvp against since I'm living in Hong Kong and China. Using a walkthrough does take away the enjoyment of the game. For me I always use a walkthrough, basically every game I play if they have a walkthrough I'll use it eventually (too tempting) Last game I was playing dragon age 2 I really enjoyed the game at first not knowing what's coming next. Then I decided to use the walkthrough and now feels like a chore playing it. (Just playing it now to see how the story plays out)

To me right now the greatest fun is not knowing what's coming next in this game. I fear dying from the choices I make, I want to find companions and everytime I encounter a random challenge I do a little dance.
Really enjoying the game the way it is and I'm pretty sure a walkthrough will kinda make it a lot less enjoyable.

But yeah im hellva worried that ill die and need to start over. I think losing all your items and level is too much, the items you leave in the safe house should still be there. For the new character to find, you should just lose all your on hand inventory.
Title: Re: Suggest a new topic
Post by: edmundzilla on March 19, 2013, 03:46:43 PM
I can understand that the real world isn't an equal playing field, and by definition, *this* world shouldn't be either. However, I'm not much of an expert, but most governments don't stop people from posting on the internet about where they got the best deals from, or how-to guides for doing things.

Another example would be if you're a car sales man (I'm not saying that you are) being angry at sites that guides people to get the best deal on buying a car. The car sales man hates those type of sites, but the rest of the community that reads it likes it.

I also don't think I'm in the minority. I think if people post information/guides/tips/whatever, other people would read it and probably appreciate it. Only a small minority that wants to be the best (though this game doesn't really have a who's the best) would get angry because they're no longer "the best". In this game, the best players in my opinion are not the most skilled, but the one's who started first, hoarded as many items as possible and have the highest level. If you had 100 medikits, it'll take a damn long time for you to die, but it doesn't mean you're exceptional.

Going back to the realism of this world, if there really is a zombie outbreak, I would rather group up and trust other people than go out by myself, it might lead me to die quicker, but at least there's safety in numbers.

We're just speculating on what PVP would look like, but for most games, I've always like to surround myself with a group of people, and information in most games are the tools to bond people together.
Title: Re: Suggest a new topic
Post by: god on March 19, 2013, 04:03:20 PM
Oh I am not angry just opposed. If the apocalypse did happen I would group up with a select few but I would not look for everyone to share my secrets. Make sense?


EDIT: though you guys I'm sure can decide without my opinion whether or not this is a great course of action.
Title: Re: Suggest a new topic
Post by: WhiskeyDelta on March 20, 2013, 01:44:09 AM
*rubs eyes* anyone else's eyes hurt from reading that much? Everyone made good points.
Title: Re: Suggest a new topic
Post by: trusk on March 20, 2013, 02:49:43 AM
(http://i2.kym-cdn.com/entries/icons/original/000/010/100/dis%20gon%20be%20good.gif)
Title: Re: Suggest a new topic
Post by: edmundzilla on March 20, 2013, 07:12:47 AM
Oh I am not angry just opposed. If the apocalypse did happen I would group up with a select few but I would not look for everyone to share my secrets. Make sense?


EDIT: though you guys I'm sure can decide without my opinion whether or not this is a great course of action.

Oh, sorry about that. My mistake. I would probably group with a select few as well, though I don't know if the people I am friends with are the same ones that can handle the stress of a zombie apocalypse.
Title: Re: Suggest a new topic
Post by: MacheteMachete on March 27, 2013, 06:54:50 AM
Just a re-up to keep it on top.
Title: Re: Suggest a new topic
Post by: TyMoore on March 27, 2013, 11:21:25 AM
I can understand that the real world isn't an equal playing field, and by definition, *this* world shouldn't be either. However, I'm not much of an expert, but most governments don't stop people from posting on the internet about where they got the best deals from, or how-to guides for doing things.

Another example would be if you're a car sales man (I'm not saying that you are) being angry at sites that guides people to get the best deal on buying a car. The car sales man hates those type of sites, but the rest of the community that reads it likes it.

I also don't think I'm in the minority. I think if people post information/guides/tips/whatever, other people would read it and probably appreciate it. Only a small minority that wants to be the best (though this game doesn't really have a who's the best) would get angry because they're no longer "the best". In this game, the best players in my opinion are not the most skilled, but the one's who started first, hoarded as many items as possible and have the highest level. If you had 100 medikits, it'll take a damn long time for you to die, but it doesn't mean you're exceptional.

Going back to the realism of this world, if there really is a zombie outbreak, I would rather group up and trust other people than go out by myself, it might lead me to die quicker, but at least there's safety in numbers.

We're just speculating on what PVP would look like, but for most games, I've always like to surround myself with a group of people, and information in most games are the tools to bond people together.

So, based on the above comment, what you want is guides on how to be a better player (since that's the kind of information available in the real world information age).  You aren't asking for anyone to tell you the future, exact information about challenges that lie ahead, etc.  But sharing "How To" information would be okay; for example how to take some fishing line and whistle to make a perimeter alarm or how to use a water filter.

Right?
Title: Re: Suggest a new topic
Post by: Ed on March 27, 2013, 04:41:45 PM
I agree with the forums being a good place to share tips on crafting,etc. 


I dont think its a good place to post spoilers.

Ed
Title: Re: Suggest a new topic
Post by: Omega on March 27, 2013, 05:18:51 PM
I agree with Ed. Spoilers is going to far. In-depth walkthroughs would just take away from the experience of the game. Perhaps just a list of locations that you can go to get special challenge events, but that's it, no spoilers to say, if you choose this option you'll get this, but if you choose this option you'll get this. I'm also a fan of the Information Age, but it would ruin the realism. Plus, once PvP comes out, we'd get to many overpowered newbies attacking each other and raiding everyone, preying on the weak, who didn't have to put in the hard yards like us few that were here from the beginning. A friend of mine also plays and I had no clue about the Gun Club until he told me, because we would deal with situations differently, hence more realism. Every action has a reaction, and its fun not knowing what's around the corner.
Title: Re: Suggest a new topic
Post by: trusk on March 28, 2013, 10:19:52 AM
Ok then. Considering that I don't understand if crafting is possible yet, someone should create that thread.

LE: yep, read it. Not possible yet. Still think that a topic is a nice addition. And maybe a topic about general game discussions, not request or complains, just to share stuff (like I just found that you can extend the lower area of the screen in battle, and was like WOW, OMG, and so on) and ask questions, etc.
Title: Re: Suggest a new topic
Post by: god on March 28, 2013, 12:15:24 PM
I have also created a thread called "questions" in which you are supposed to post any questions about the game that come up.
Title: Re: Suggest a new topic
Post by: alreadyexists! on March 28, 2013, 04:06:18 PM
Please make a topic about tools. :)

I'm a relatively newer player. I think I've restarted about 10 times from a couple deaths and figuring out how to get into the gun club. Something I haven't been able to understand is what the heck I'm suppose to do with all these orange things. I know how to use things on my character like the binocs and flashlights, but everything else is slowly getting stashed my safe house.

I've read around on the forums and from some random postings I can see that there are things you can make but I haven't the idea how to start. I imagine take two items, put them in your hands....and then what? Are you prompted to make something? Do you just try random combinations of tools hope you make it? Do you need to be in a certain area to make stuff? Do you have to learn how to make it first? Or is making things apart of a future patch to the game?
Title: Re: Suggest a new topic
Post by: -Genocidal Wings- on March 28, 2013, 04:35:48 PM
Ding ding ding! On your last one.

Please, make an effort and read the FAQ on the upper section before asking stuff that's already been answered. Crafting is still in the works.
Title: Re: Suggest a new topic
Post by: alreadyexists! on March 28, 2013, 04:52:33 PM
Ding ding ding! On your last one.

Please, make an effort and read the FAQ on the upper section before asking stuff that's already been answered. Crafting is still in the works.

No need for the sarcasm sheesh. I'm new to the forums and the game and this was my first time posting. Nice welcome.
Title: Re: Suggest a new topic
Post by: -Genocidal Wings- on March 28, 2013, 06:35:23 PM
You're welcome ;P
Title: Re: Suggest a new topic
Post by: Omega on March 29, 2013, 05:57:21 AM
Ding ding ding! On your last one.

Please, make an effort and read the FAQ on the upper section before asking stuff that's already been answered. Crafting is still in the works.

Ha ha if this were Facebook, I would like that comment.

(like I just found that you can extend the lower area of the screen in battle, and was like WOW, OMG, and so on) and ask questions, etc.
That was covered in the tutorial that is built into the game.
Title: Re: Suggest a new topic
Post by: trusk on March 29, 2013, 06:30:49 AM
Ding ding ding! On your last one.

Please, make an effort and read the FAQ on the upper section before asking stuff that's already been answered. Crafting is still in the works.

Ha ha if this were Facebook, I would like that comment.

Ain't your nose such a nice shade of brown :)
Title: Re: Suggest a new topic
Post by: -Genocidal Wings- on March 29, 2013, 07:01:53 AM
Ding ding ding! On your last one.

Please, make an effort and read the FAQ on the upper section before asking stuff that's already been answered. Crafting is still in the works.

Ha ha if this were Facebook, I would like that comment.

Ain't your nose such a nice shade of brown :)

He's cool ;)
Title: Re: Suggest a new topic
Post by: Omega on March 29, 2013, 05:57:43 PM
Ding ding ding! On your last one.

Please, make an effort and read the FAQ on the upper section before asking stuff that's already been answered. Crafting is still in the works.

Ha ha if this were Facebook, I would like that comment.


Ain't your nose such a nice shade of brown :)

Ha ha oh trusk. Please don't get mad at me because you couldn't follow the tutorial properly and now look the fool for not knowing something everyone else did/should from the start. Plus that's not an insult to me, as my complexion is brown.
Title: Re: Suggest a new topic
Post by: ImmortalFenix88 on April 03, 2013, 01:08:18 AM
Ed I'm pissed! Joking but what a harsh game. *Spoilers*








Worked for a week and was almost level ten. Had a massive amount of health packs from hoarding guns and waiting for the Armored Van! Finally found a auto shotgun and the day after I found it I walk into a fast food joint and search then get caught by two guys. Stripped of my weapons and rolled off the back of a speeding truck to my death. Damn you!!! In the X Files tv show the rule is "Trust no one" and man did I learn that today. Ah what a good run cut short by the hope of meeting possible survivors. Geez Ed you play hard ball. Hope I know a survivor that is friendly when I meet them because this next play through....

No mercy.
Title: Re: Suggest a new topic
Post by: ImmortalFenix88 on April 03, 2013, 01:11:45 AM
Also this was more of a comment and didnt see where to make a random statement.
Sorry if this is on the wrong board.
Title: Re: Suggest a new topic
Post by: trusk on April 03, 2013, 01:36:49 AM
Ed I'm pissed! Joking but what a harsh game. *Spoilers*








Worked for a week and was almost level ten. Had a massive amount of health packs from hoarding guns and waiting for the Armored Van! Finally found a auto shotgun and the day after I found it I walk into a fast food joint and search then get caught by two guys. Stripped of my weapons and rolled off the back of a speeding truck to my death. Damn you!!! In the X Files tv show the rule is "Trust no one" and man did I learn that today. Ah what a good run cut short by the hope of meeting possible survivors. Geez Ed you play hard ball. Hope I know a survivor that is friendly when I meet them because this next play through....

No mercy.

Haha, I was level 16 and got shot in the head at the Subway challenge.
Title: Re: Suggest a new topic
Post by: Omega on April 03, 2013, 01:43:47 AM
A suggestion on a possible challenge whilst in the general area of Jersey, killing the cast of "Jersey Shore" zombiefied or survivors. I'd even be inclined to buy that as a DLC just because I despise that show so much ha ha
Title: Re: Suggest a new topic
Post by: ImmortalFenix88 on April 03, 2013, 01:56:39 AM
Haha dibs in snooki, I think a nice Gator to the hair, you can't hit the brain as she doesn't posses one.
Title: Re: Suggest a new topic
Post by: Omega on April 03, 2013, 06:26:58 AM
A question for the team. When fighting using firearms, shouldn't you be able to empty a clip before the ending the round, that is to say, if I use a sub machine gun that has a clip size of 30, shouldn't I be able to shoot off thirty bullets on multiple enemies before having to use my second weapon?
Title: Re: Suggest a new topic
Post by: Ed on April 03, 2013, 11:08:04 AM
Well, we have taken into consideration both the rate of fire and reload rate (how long it takes to reload) when applying a "lethality" score to weapons.   When it comes to determining how many rounds you can expect to get off in a turn, we have to consider a few things.  For example, the submachine gun, we have modeled ours after a typical 9mm UZI, where clip size varies, the typical clip size is 32 rounds.  We have elected to model ours after the closed bolt automatic, which can fire something in excess of 900 rounds per minute, but we have attributed a rate of fire of 30 rounds for the game.  We take into account things like aiming, delay in targeting multiple opponents, and a controlled rate of fire, to insure accuracy vs an uncontrolled rate of fire, which may use a lot of bullets, will not provide the most accurate results. 

In the future we will allow weapon upgrades such as scopes, increased mag. capacity, etc.  While this will not affect our rate of fire, it will affect reload rate.  In general, you don't need to or want to use en tire clip on an opponent, as it is not needed. 

We don't take the decisions we make with regard lightly, a lot of thought and research went into our logarithms, but I appreciate the questions. 

Ed
Title: Re: Suggest a new topic
Post by: TyMoore on April 03, 2013, 10:20:02 PM
New topic suggestion... or you can just keep this here, or move it elsewhere.
I recently made a change from the default option on this forum page that I've found very helpful.  It might be something that experienced forum junkies do automatically, but I'm a neophyte.

If you want the newest posts to be up front when you enter a forum topic,no more scrolling down, no more clicking to the last page of comments, then go to Profile>Modify Profile>Look and Layout; then check the box that says "Show most recent posts at top."

There are other options, I've just found this one to be a huge time-saver. ;D
Title: Re: Suggest a new topic
Post by: Omega on April 04, 2013, 12:42:30 AM
Okay cool, thanks for clearing that up Ed. I know you guys aren't treating this game lightly and want to make this game the best that you can. It was just something that I was pondering over because I want to be able to kill multiple targets before they can get a chance to strike me, call me selfish ha ha
Title: Re: Suggest a new topic
Post by: Ed on April 04, 2013, 09:42:56 AM
Okay cool, thanks for clearing that up Ed. I know you guys aren't treating this game lightly and want to make this game the best that you can. It was just something that I was pondering over because I want to be able to kill multiple targets before they can get a chance to strike me, call me selfish ha ha

No I get it.  We just want the game to favor realism over "video game" realism.  We want the treatment of targeting multiple moving targets with an automatic weapon to be as challenging as it might be in real life, as opposed to allowing players to spray the room and kill everyone with a headshot, which is at best, unrealistic.


E
Title: Re: Suggest a new topic
Post by: -Genocidal Wings- on April 06, 2013, 05:01:09 PM
Guys, what do you all think about creating a thread here to exchange information?

In the game world, it would be like a wall, were several survivors 'help' out each other by sharing interesting tidbits. Of course in real life survivors might not be as helpful and provide you with clear instructions on where to get food and such.

Over here, we could probably share information on locations that have triggered events. Some of us have locales around that might have events in them, but since we don't know, we probably haven't thought about looking for that specific locale yet. I wouldn't have gone over to Denny's if I hadn't been told there was a challenge in there - you see, it's quite far. Later on we could probably share crafting recipes as well.

Well, what do you guys think? I'm sure some might not agree, but lets be honest - a lot of us probably haven't found anything for a while and would appreciate a heads up to an event or two lol. I could make the topic, provided people agree.
Title: Re: Suggest a new topic
Post by: Tacticx95 on April 06, 2013, 08:17:09 PM
I agree with u
Title: Re: Suggest a new topic
Post by: TyMoore on April 06, 2013, 10:01:59 PM
Sounds reasonable.  i hope that this will work, but...  We might be getting ahead of ourselves.  We still don't know how Coop or PvP will work.  We are assuming that we will be able to interact with, and trade with, players that live far away, but nothing is sure yet.  We need to know more before starting a Trade Bulletin Board.  Once that feature is enabled, and we know what information should be exchanged, we can set it up.
Title: Re: Suggest a new topic
Post by: -Genocidal Wings- on April 06, 2013, 10:32:41 PM
Hm? Trade? No no, I mean location exchange, and possibly later on crafting knowledge exchange. Imagine a wall where survivors write up messages, as tips for others.

For example, I post;

Found an event on Payless Shoesource.

That would be a heads up for anyone who has that store anywhere near them to go check it out.
Title: Re: Suggest a new topic
Post by: Tacticx95 on April 06, 2013, 10:51:55 PM
Good idea
Title: Re: Suggest a new topic
Post by: TyMoore on April 06, 2013, 11:23:28 PM
Oh.  I like the idea, but...
Eds prior Caution was; Today's allies are Tomorrows competition.
Title: Re: Suggest a new topic
Post by: -Genocidal Wings- on April 07, 2013, 07:19:02 AM
Some people choose the wrong actions in events and end up dead. Isn't that a nice way to dispose of competition as well? xD

It would be like a survivor writing in a wall 'Store at the center of town sill has goods.' And when you come over, bam! The place is crammed with zeds and/or traps.
Title: Re: Suggest a new topic
Post by: -Genocidal Wings- on April 08, 2013, 07:13:40 AM
Anybody else?
Title: Re: Suggest a new topic
Post by: TyMoore on April 08, 2013, 09:14:40 AM
What would be really interesting would be is a post that says...
Go to the abandoned house.  Fight the zombie hoardes.  Keep fighting through the wave of 25 zombies.  Then a pot o' gold will be waiting for you at the end. ;)

<<<Just to be clear, much sarcasm was intended.>>>
Title: Re: Suggest a new topic
Post by: -Genocidal Wings- on April 08, 2013, 09:18:15 AM
Anything works at this point xD
Title: Re: Suggest a new topic
Post by: MacheteMachete on April 08, 2013, 09:37:14 AM
Hm? Trade? No no, I mean location exchange, and possibly later on crafting knowledge exchange. Imagine a wall where survivors write up messages, as tips for others.

For example, I post;

Found an event on Payless Shoesource.

That would be a heads up for anyone who has that store anywhere near them to go check it out.

This is awesome. I very much like that idea. Dangerous too as it can be a trap.... I intend for it to be a trap ;)
Title: Re: Suggest a new topic
Post by: TyMoore on April 08, 2013, 09:52:53 AM
Hm? Trade? No no, I mean location exchange, and possibly later on crafting knowledge exchange. Imagine a wall where survivors write up messages, as tips for others.

For example, I post;

Found an event on Payless Shoesource.

That would be a heads up for anyone who has that store anywhere near them to go check it out.

This is awesome. I very much like that idea. Dangerous too as it can be a trap.... I intend for it to be a trap ;)
That was my intention too.  Especially once PvP is up and running, unless I'm communicating with a specific individual via private message, I will most likely be luring you to your death.  Don't say I didn't warn you. 

Note: This warning is useless to those who don't read through the posts before spamming the boards with comments.
Title: Re: Suggest a new topic
Post by: -Genocidal Wings- on April 08, 2013, 09:56:21 AM
xD maybe in a future upgrade we could somehow lure zeds to semi-generic locations, such as, once again - Payless Shoesource.

You lure zeds with maybe a dead animal or so. And anyone that logs into that location - anywhere else on the world - will find them. They stick around unless dealt with. Because players would be able to just run away from the place right?
Title: Re: Suggest a new topic
Post by: TyMoore on April 08, 2013, 10:12:13 AM
I wouldn't be particularly happy to wander into a random Payless Shoe store to find a hoarde of 100 zombies on top of me (unable to run away).  Unless the person setting the trap goes through a considerable amount of risk and cost to set this up.

Also, in terms of game realism, think of the amount of resources that would be necessary to attract a large number of zombies into a place without being injured, then contain them without being injured.

I would only be doing it if the trap would trigger in my general location, to kill hostile survivors in my area.
I'm not shooting the idea down, I just don't think that you should be able to mail your zombies away to another location far-far-away.  This kind of trap would, and should, spring locally.

(Which I recognize sucks for those of you not near lots of other players.)
Title: Re: Suggest a new topic
Post by: god on April 08, 2013, 10:25:25 AM
I have already ran into a challenge where someone trapped a large number of zombies in a store and I opened the store thinking treasure would be inside. It may or may not have been totally worth it so this type of thing may or may not be in existence already.
Title: Re: Suggest a new topic
Post by: TyMoore on April 08, 2013, 11:31:10 AM
I kind of felt that way about the pharmacy.  Of course, that had a decent, and somewhat rare, item inside... assuming you could find it and get back out again.
Title: Re: Suggest a new topic
Post by: god on April 08, 2013, 12:47:45 PM
I kind of felt that way about the pharmacy.  Of course, that had a decent, and somewhat rare, item inside... assuming you could find it and get back out again.

I am not referring to the pharmacy. I enjoyed the pharmacy challenge after getting past the initial horde it just let me bump my melee up. This challenge was different than that.
Title: Re: Suggest a new topic
Post by: -Genocidal Wings- on April 08, 2013, 02:11:39 PM
I know which one you're talking about God xD

And I don't mind it being done locally or whatever. Locally does make more sense. Though I'm not sure if even people from the states are playing close to each other at this point. At least that means I'll be fairly safe here xD sure would be handy if you had some sort of info page detailing how many players are in your general area xD
Title: Re: Suggest a new topic
Post by: Tacticx95 on April 08, 2013, 02:53:03 PM
I like that idea
Title: Re: Suggest a new topic
Post by: TyMoore on April 08, 2013, 02:56:51 PM
Would be helpful, but I don't think that the market has enough saturation that you can expect to find many players nearby at this point.  I know of only a couple people, through this forum, that are in Northern California playing within a couple hours drive of where I live.
Title: Re: Suggest a new topic
Post by: Tacticx95 on April 08, 2013, 02:59:05 PM
Well I hope it idea happens
Title: Re: Suggest a new topic
Post by: TyMoore on April 08, 2013, 03:10:48 PM
Is there any way of knowing how many people have downloaded a particular app?  It might give us an idea of how many people nearby are playing (assuming a random distribution of players in english speaking countries).
Title: Re: Suggest a new topic
Post by: RatPatrol on April 08, 2013, 03:23:06 PM

I concur with Ed. I don't think we should guide people on challenges.



If You do Not. Someone will start a Wiki Somewhere and do it for you .....
Title: Re: Suggest a new topic
Post by: TyMoore on April 10, 2013, 04:10:03 PM
I just wanted to note that today I saw this...

"Most Online Today: 39. Most Online Ever: 39 (Today at 09:26:47 AM)"

A couple weeks back this number was 12.  More users on the forum means more players in the game.
Good times... good times... we are going to reach critical mass very soon.
Title: Re: Suggest a new topic
Post by: god on April 10, 2013, 05:24:58 PM
I just wanted to note that today I saw this...

"Most Online Today: 39. Most Online Ever: 39 (Today at 09:26:47 AM)"

A couple weeks back this number was 12.  More users on the forum means more players in the game.
Good times... good times... we are going to reach critical mass very soon.

I will cut down some numbers ;-)
Title: Re: Suggest a new topic
Post by: -Genocidal Wings- on April 10, 2013, 06:01:02 PM
A shame most don't seem to want to contribute anything lol. Most others just post to ask stuff that's already been answered around :\
Title: Re: Suggest a new topic
Post by: WhiskeyDelta on April 10, 2013, 10:27:20 PM
I got a good idea for a new topic...   Start a topic of "your favorite zombie names" or "the best names for zombies" I like to think that Iv herd um all...  But every once in a while, I hear a new one. I would love to c the names people have herd/come up with. Please start that topic!
Title: Re: Suggest a new topic
Post by: TyMoore on April 11, 2013, 01:17:52 AM
I just wanted to note that today I saw this...

"Most Online Today: 39. Most Online Ever: 39 (Today at 09:26:47 AM)"

A couple weeks back this number was 12.  More users on the forum means more players in the game.
Good times... good times... we are going to reach critical mass very soon.
Later yesterday we hit 55... Hopefully not all people playing cracked versions.
Most Online Today: 21. Most Online Ever: 55 (April 10, 2013, 11:36:33 PM)
Title: Re: Suggest a new topic
Post by: ImmortalFenix88 on April 11, 2013, 04:49:56 AM
Ed this may already be a topic but I couldn't find it under survivor Z there is the one about "are there any survivors" but do you have a time frame on when you will reactivate the NPCs? Its getting lonely in this zombie and hateful human world you created.

Title: Re: Suggest a new topic
Post by: god on April 11, 2013, 05:16:27 AM
Ed this may already be a topic but I couldn't find it under survivor Z there is the one about "are there any survivors" but do you have a time frame on when you will reactivate the NPCs? Its getting lonely in this zombie and hateful human world you created.

Please Read the information FAQ before asking questions.... This question has been addressed in there.
Title: Re: Suggest a new topic
Post by: Tacticx95 on April 11, 2013, 06:25:56 AM
So what's up people what's new
Title: Re: Suggest a new topic
Post by: citizenkraft on April 11, 2013, 07:56:21 AM
not finding gator pros is whats up.

i don't think the mods want that kind of info on there, but if anyone wants to send me a PM on where they found theirs, i'd love to know where to stake out.

Title: Re: Suggest a new topic
Post by: god on April 11, 2013, 08:05:21 AM
Guys try to stay on topic... I'll make a chat room topic for you guys to talk about whatever you want but this is suggest a new topic so don't post unless you are suggesting a new topic. It clutters the thread unnecessarily.

Thanks
Title: Re: Suggest a new topic
Post by: citizenkraft on April 11, 2013, 08:11:26 AM
i guess that was a roundabout way of asking if a thread about "where i found this and that item" would be appropriate? 

i spend most of my life surrounded by nothing but bars, restaurants, yoga studios and food trucks, and there seems to be little good stuff gained from those sorts of establishments.  unless, of course, you guys need a lighter or can opener.

edit: so it'd be nice to be able to plan out my scavenging hunt routes a little better
Title: Re: Suggest a new topic
Post by: god on April 11, 2013, 08:16:14 AM
i guess that was a roundabout way of asking if a thread about "where i found this and that item" would be appropriate? 

i spend most of my life surrounded by nothing but bars, restaurants, yoga studios and food trucks, and there seems to be little good stuff gained from those sorts of establishments.  unless, of course, you guys need a lighter or can opener.

I just created the chat room topic where you can talk about whatever you wish and a question topic has already been posted (by myself) where you post whatever question about the game you have and someone will answer... Look around at the topics before requesting one.
Title: Re: Suggest a new topic
Post by: citizenkraft on April 11, 2013, 08:23:42 AM
I just created the chat room topic where you can talk about whatever you wish and a question topic has already been posted (by myself) where you post whatever question about the game you have and someone will answer... Look around at the topics before requesting one.

it didn't occur to me to check the general discussion forum for a questions specific to items found in Survivor Z.  I did check the other threads in this forum, thanks.
Title: Re: Suggest a new topic
Post by: Tacticx95 on April 11, 2013, 02:10:05 PM
True true I want to find those too
Title: Re: Suggest a new topic
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Title: Re: Suggest a new topic
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Title: Re: Suggest a new topic
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Title: Re: Suggest a new topic
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